﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Piano : MonoBehaviour {
    private void Awake()
    {
        UIMgr uiMgr = GlobalHelper.UIMGR;
        GlobalHelper.pianoGame = uiMgr.UI<PianoGame>();
        uiMgr.UI<Close>();
        Destroy(gameObject);
    }
}
